Hoi4 medium tank template - Attrition losses are most significant under 50%, and from 60-80% the difference is marginal. At 17IC/tank, you won't have enough to do anything. 100% reliability is overkill. You're spending 2.2IC on stats that won't help you win. Don't have your tanks sit unsupplied in marshes for weeks and you'll be fine with 60-80%.

 
Introduction. The German army would develop many designs of tanks over the period of the war and this guide will try to give you the ability to produce as many of the vehicles as possible from historical designs as well as some blueprint tanks. Keep in mind the Tank Designer in HOI IV doesn't allow for a lot of variety in the modifications so .... Adopt me neon ages order

Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. For tank divisions I would use 9 MED 6 MOT medium tank divisions as their medium size allows you to field a good number of them instead of the conventional 42 widths. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism". Specialise your medium tanks for max breakthrough and soft attack, tank destroyers for max hard attack and armour. Drop the support artillery for logistics. You already have more than enough soft attack to punch through anything not made of steel. The problem your tanks will encounter at that point is supply. - 40 width 13/4/1 divisions with 1 heavy tank destroyer aka "Space Marines" (banned in multiplayer) - Best support are recon, artilery and trenches. As for tank divisions: - 20 width 6/4 division with medium tanks and motorized - 40 width 15/5 division with medium and motorized. What other common or good division templates you know in …Someone recommended me to use 9 medium tanks + 5 motorised + 4 med SPGs, not sure how that compares. On paper Medium SPG (40) is actually not that much more Soft attack over Med (20) at 3 vs 2 width. Even though it is more efficient when it comes to manpower it is much less hardness so more losses. You can go with Heavy SPG as they are 74 vs 27 ...This is a great answer. Every MP minor has potential to focus research into tanks. The Allies most likely don't go mobile warfare so South Africa, Canada and Australia most likely go 13-7 SF tanks. Mexico can go 15-5 MW because he isn't coordinating with Commonwealth research early on. Hungary/Bulgaria/Spain should probably go MW 15-5s.If I am reading this correctly, you only have 18.4 organization, which is too low for a tank division. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. The sweet spot is between 30 and 45 org for a tank division. Combat width is an unideal number.One medium tank battalion is removed to reduce the combat width to below 45. Take note of the reduced breakthrough. The heavy tank division is the same as the medium tank division but better in every way. However, compare the production cost difference between the two. This division costs 3x more than a medium tank division.In HOI4 terms, you use 2nd template until you've built enough Medium and Heavy Tanks. Personally, I call the 1st template a Soviet Guard Tank Division. Last edited: Dec 9, 2020Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. If you aren't going to make lspg 5-5, 6-4, or 7-3 ratios work ok. Mediums and heavies are better used in a 40W config for stat concentration. Light tanks and mechanized, bro.Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early - mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.In this video I will explain why I think the 43 width tank division template is the best in Hearts of Iron IV No Step Back. The meta has changed a bit and th...A complete tutorial on how to use the new no step back tank designer. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho...Nov 8, 2022 · Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. Jun 27, 2020 · - 40 width 13/4/1 divisions with 1 heavy tank destroyer aka "Space Marines" (banned in multiplayer) - Best support are recon, artilery and trenches. As for tank divisions: - 20 width 6/4 division with medium tanks and motorized - 40 width 15/5 division with medium and motorized. What other common or good division templates you know in 2020? 1. geomagus • Research Scientist • 2 yr. ago. In general, mechanized and amtracs are best used as components of a tank division, rather than as separate divisions. They just aren’t cost-effective on their own. But if you really want to use mechanized divisions, take a look at their combat stats. They’re basically just infantry, with ...Most of the time your tanks will be focusing on infantry lines to be getting their breakthrough. This tank that I built melts AI infantry, but honestly most tanks you make will do that. Tank design (roughly from memory): medium tank chase. 3 man turret for breakthrough. medium howitzer (i believe) 32 Soft attack 20 Hard attack.Otherwise, it adds a bit of piercing vs reducing org and adding cost. Tanks are generally best used at 40W, to reduce losses and concentrate stats. You want to pick on type (medium or heavy, usually). Early on, you can use half-sized divisions if needed. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile).1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. So building 4 good tank divisions would cost as much as upgrading 34 infantry divisions. (It's actually even more awkward due to the way resources and ...Any tips would be helpful. Just make a dirt cheap medium flame tank. Reliability and hardness doesnt matter much. Speed should be the same with the template that use them. Medium basic flame tank, and get as much armour in the recon tank since they got nerfed. I don't think that the speed of the support companies impacts that of the division ...Specialise your medium tanks for max breakthrough and soft attack, tank destroyers for max hard attack and armour. Drop the support artillery for logistics. You already have more than enough soft attack to punch through anything not made of steel. The problem your tanks will encounter at that point is supply. try to have 1-2 more motorized than tanks, this is because you need org above 30. redesign your tanks to have at least 8 speed (at least 12 in late game) combat width is on you, 26 is fine. I personally would go for 32. improve reliability, 72 is not so good. if you play MP upgrade armor, piercing and hard attack, otherwise you’ll get shredded.The basic barebones template that will work well in most single player cases is 15 Mediums + 5 Motorized. Mix and match with Tank destroyers and Tank Self Propelled Artillery until you meet those criteria. Add Self propelled anti air …On a serious note, I would add more motorized or subtract some tanks to get better org. 1. delta_xyz- • 8 mo. ago. 18w templates are good since they’re fast to make and fit into marsh well as well as having good org. Get logistics company Switch arty company for recce Done for.Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ...The division designer is a utility located in the recruit & deploy menu of the user interface. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Templates can be modified, and such ...The improved one is wayyy better. Nothing fancy, just welded armor, heavy gun, and some speed above 7km. For the division, it also depends, I stick with 32w tanks, but you can go smaller if its more economical. I would definitely recommend getting mechanized first tho. Heavy tank x Motor Infantry is fine, but mechanized is so much better.The best division templates & tank designs for the new DLC No Step back. HOI4 NSB 2022HOI4 - Top 3 Best Division Templates & Tanks Designs for Attack (hoi4 ...A complete tutorial on how to use the new no step back tank designer. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho...This is the most optimized template as of now. About 10 medium tanks 4 medium spg and the rest motorized, think about adding some spaa in stead of a tank if you are in mp, but otherwise the piercing is enough. Build 20 width 6MT4MOT for invading france and UK and upgrade them to 40 width for USSR nad U.S.Medium is the best workhorse tank. 6 Med/4 Mot is a great template for Germany, though adding Med. SP-ART is arguably better (but, for Germany, might involve using a research treaty bonus that you'd rather save for 1941 tanks). Light tanks are ultimately a dead end. I question whether having some slightly faster tank divisions is ultimately ...Medium Tank (SP) (1939) Against the AI soft attack is most important, so this design stacks as much soft attack as possible. Having a low cost and enough of breakthrough, this makes a perfect tank for killing infantry divisions. Medium Tank (MP) (1938) This design is most commonly used in Multiplayer.Meta still seems to hold true for 40 width not 20s anymore. 40 width tank med tank 10/10 motorised maintance support. Try to keep 75% reliability max armour and soft and hard attack with speed 40 width 14/4 infantry Support for both: logistics, arty and engineers, free to pick the last situation dependant.It'll lose against AI medium tanks, but since this is for early Germany, you won't meet one until 1941. The first thing to note is the value of armor/piercing. Because the goal is to beat AI infantry, 20~30 Armor will probably be enough, so it's in some way overkilled. If your target includes AI medium tanks, it'll require ~60.Yeah. With HT and SHT it's possible with proper tank divisions to get so much armor that you can't realistically pierce them with light tanks, medium tanks, or towed AT. Opponent MUST use CAS or HTD to pierce. 15/5 heavy tank 3's can have 117 armor even with 5 support battalions.Jul 25, 2022 · #tutorial #guide #hoi4 Super basic Medium Tank Template & design. Make sure not to use MP that was a mistakeTank Template HOI4 (Hearts Of Iron 4)Socials: Twi... For the medium tanks, use a design that focuses on armor. Feel free to substitute the medium tanks for heavy tanks if you have the industrial capacity. Some example designs can be found under the Tank Templates section. The 18 Width Infantry Template The 28 Width Infantry Template The 42 Width Infantry Template Pure InfantryAs far as serious template, depends on opponent. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce you light tanks. You're better off making 15-5 medium tank-motorized with support engineer, recon, maintenance, and logistics. Can also go 13-7 or 13-5-2 med-mot-SPG/SPAA. No. You will need 650 (!) medium tank for a single "pawn" on the map. Much better to spend this on airplanes and have a division half as costly at this do the attack. You have an organisation of 25. Your tank design is also most likely suboptimal. Division are only as good as their cost effectiveness against what they are up against and what is ...Remove 1 Tank to make it 30w and to add Organization. 30w Tanks have a lot of supply consumption so Logistic Companies would be nice. Anti Air is cool, but if your airforce is much better than the enemies it might be better to skip it and keep organization high. But this Template is already solid and should work fine.Build 10 armies of 20 width infantry divisions with the engineer company support. These 10 armies can cover and defend all of your borders. 2 for Finland. 6 for the front against the Axis. 2 for the two open fronts against the ♥♥♥♥. For my tank template, I usually make a light one and a heavy one.The best division templates & tank designs for the new DLC No Step back. HOI4 NSB 2022HOI4 - Top 3 Best Division Templates & Tanks Designs for Attack (hoi4 ...advice for canadian tank divisions in hoi4. Yomoholo. Dec 13, 2017. Jump to latest Follow Reply. hey guys whats up. i play Canada alto in hoi4 and i was looking for some advice in strategies the tank divisions i build generally vary between 2 templates and are located below im not including a pure light tank division because i find light...hoi4. Together for Victory, tfv. Death or ... medium tank destroyer , medium td. Medium SP Anti-Air ...Otherwise, it adds a bit of piercing vs reducing org and adding cost. Tanks are generally best used at 40W, to reduce losses and concentrate stats. You want to pick on type (medium or heavy, usually). Early on, you can use half-sized divisions if needed. The main templates are 15-5, 13-7, and 12-8 (tanks-mobile). Any tips would be helpful. Just make a dirt cheap medium flame tank. Reliability and hardness doesnt matter much. Speed should be the same with the template that use them. Medium basic flame tank, and get as much armour in the recon tank since they got nerfed. I don't think that the speed of the support companies impacts that of the division ...Use riveted armor, Christie/Bogie suspension, medium howitzer, and replace wet ammo storage with more extra machine guns. Template design also needs some work. Replace motorize recon with maintenance, and use 9 medium tank battalions and 6 motorized infantry. NewFirefighter6473 • 1 min. ago.Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ... 20w should be light tanks, because you want to capitalize on numbers & maneuverability. When you make mediums/heavies/moderns, it should always be 40w. Against infantry or …This thread is archived. As a tank template its not very good. This is way too expensive for an infantry division, but not good enough for a tank division. The infantry and attilery will slow down de divioson you can better do 2 attilery-tank 10 motorized and then tanks until you reach 40 combat width.For fast encirclement use medium with a lof of soft attacks. Medium howitzer is very good. And also of course speed so engine up to 9. Be careful if you use mech 1 they are 8kmh. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough.Medium tanks & light tanks serve the purpose of breaking though and exploiting those breakthroughs. These divs are to slow to exploit these breakthroughs. For one replace the inf with motorized. Secondly, you depending on your taste you either want to swap the arty for tanks or swap the arty for medium-arty-tanks or motorized carried arty for ...1. Temporary-Baker8124 • 35 min. ago. 53% is.. bad.. you will lose your tanks from attrition and will break down in battles with other tanks. make it at LEAST 80-90%. It's important …In HOI4 terms, you use 2nd template until you've built enough Medium and Heavy Tanks. Personally, I call the 1st template a Soviet Guard Tank Division. Last edited: Dec 9, 2020Support me on PATREON http://patreon.com/feedbackgamingSub to my MAIN YouTube: @DaveFeedBackGaming Sub to my FEEDBACKIRL on YouTube: @FeedbackIRL Sub t...Here is the best defense division template that you can use for a major power, such as France, at the start of the war: 4×3 Infantry. 2 Artillery + 1 Anti-Air Artillery + 1 Anti-Tank Artillery. 1 Medium Tank. Support: …Flame tanks can be built on a heavy chassis, to add a decent amount of breakthrough. The fact that this is in effect a support company that you can modify as you want and need, and gives bonuses on urban, jungle and forts is insane. 1. ProbablyanEagleShark • 2 yr. ago. try to have 1-2 more motorized than tanks, this is because you need org above 30. redesign your tanks to have at least 8 speed (at least 12 in late game) combat width is on you, 26 is fine. I personally would go for 32. improve reliability, 72 is not so good. if you play MP upgrade armor, piercing and hard attack, otherwise you’ll get shredded. Gaming news, tips, tricks & guides. Site will be available soon. Thank you for your patience!Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.9 medium tanks/4 medium SPGs/5 motorized as the mainstay armor division. 20 width pure infantry with shovels for port garrison and encirclement duty. 40 width pure infantry with engineers, supply, maintenance, and field hospital attachments (as research allows) as standard line infantry. single cav battalions for suppression.17 de jun. de 2023 ... Description​. When trying to open a medium tank template in the division designer, or adding a medium tank battalion to a division template as ...Good Medium Tank Division Templates? I'm talking about the template, not the design. Also, I'm talking about early game, like 1936-1940. The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer.Any tips would be helpful. Just make a dirt cheap medium flame tank. Reliability and hardness doesnt matter much. Speed should be the same with the template that use them. Medium basic flame tank, and get as much armour in the recon tank since they got nerfed. I don't think that the speed of the support companies impacts that of the division ...Also riveted armor cuz it's most cost effective. You also shouldn't produce tanks until early 38 when you get medium cannon or howitzer. You should drop armor and engine levels. You don't need that much armor to be unpiercable. Even base armor is enough. You also don't need that much speed cuz mech is 8kmph.If you have air superiority enemy units will have reduced movement speed. Easy to encircle! While air superiority is useful for all frontine, the tank speed benefits only some of your divisions. Edit: I usually keep medium armor 1 at speed 8.5km/h, then medium 2 around 10km/h and medium 3 at 12km/h to ultimately match motorized speed.Its pretty expensive, but when you have the supply and the industry, it can destroy almost everything your opponent can throw at it: 4 Medium tanks, 4 mechanized infantry, 2 motorized rocket artillery and all the support units possible to get. [deleted] • 5 yr. ago. 12 6 infantry + 2 light SPG + 1MT. Replace with medium SPG when you unlock at ...A complete tutorial on how to use the new no step back tank designer. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho...Medium tank destroyers. The tank destroyer’s 1 job in this template is to get as much soft and hard attack as possible. MORE ATTACK, MORE ATTACK, MORE ATTACK, MORE ATTACK. they however have -40% to breakthrough so its not worth investing into breakthrough modules. if you just make a unit that has high attack its good, …The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. For me, my current division template doesn't work very well, it takes a while to invade France and I mostly rely on Infantry. If anyone could give me some tips it would be appreciated.6 de fev. de 2023 ... Just find a good Balance between motorized Infantry and Tanks. Keypoints should be an Organisation of over 30. Throw in a Battallion of ...14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ...Large divisions use a lot of supply, tanks use fuel too, which can be reduced by 40% supply consumption and 20% fuel cost reduction with 1945 tech. Signal companies are useful if you use large battleplans. Signals give extra planning speed and reinforce rate which will overwhelm an opponent.pushing the line infantry, 9 inf with 3-4 arty battalions. support eng, support arty, logistics company. These will win the game for you and are all you need. 24-48 is enough. You need to take superior firepower or grand battle plan doctrines though and make sure to get infantry attack advisors. If your tanks are stalling they aren't big enough.This thread is archived. As a tank template its not very good. This is way too expensive for an infantry division, but not good enough for a tank division. The infantry and attilery will slow down de divioson you can better do 2 attilery-tank 10 motorized and then tanks until you reach 40 combat width.1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. So building 4 good tank divisions would cost as much as upgrading 34 infantry divisions. (It's actually even more awkward due to the way resources and ... The best known tank division in multiplayer is a 15-5. The 15s are any kind of tank. The 5s are motorized or mechanized. You could also do 7-3s and 6-4s. The bigger number for both is any kind of tank, while the smaller is moto/mech. These smaller 20 width divisions work best with lights, while the 40 widths (15-5s) are better with mediums/heavies.Bad at combat but their job isn't to win fights. Supports, only pick the ones you need. Be very careful on your tanks as supports leech your armor stat. General land combat strategy for any nation is as follows: - line holders sit on your line and hold. Don't attack, occassionaly take fee tiles when available.Light tanks in a dedicated template outside of early wars like SCW and China are rather weak. I suppose you can build light tanks with mechanized and a bit of artillery to create fast movig high soft attack Divisions. Lights cost 10 ic/unit for the 1941 model. A lt brigade contains 60 tanks, or 600 ic.Cloak71 • 1 yr. ago. 9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. If you expect to be fighting in a lot of none plains terrains then drop them down to 28 width and give them some flame tanks (you don't need flame tanks if you are only fighting in plains/desert).

The best division templates & tank designs for the new DLC No Step back. HOI4 NSB 2022HOI4 - Top 3 Best Division Templates & Tanks Designs for Attack (hoi4 .... Body shop maaco

hoi4 medium tank template

Picking a tank role in the tank designer. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees (such as radios from the ...The division template system is one of the key mechanics of Hearts of Iron IV. A division is 1 basic unit depicted on the map during gameplay. ... A 1936 Light Tank has 15 armor while a 1936 medium tank has 60 armor, your division's armor is equal to 30% of the highest armor in the division plus 70% of the average armor in the division.Speed is essential for a tank division. Because you dont have to go for all tank/truck to get armor and piercing stats. You can add a few tank and artillery/anti-tank battalions to your inf division and get very similar stats. Your trucks are consuming fuel and resources. If your speed is 5, you dont need trucks you can simply use inf/cav instead.It's better in MP when you need your armor to be capable of fighting enemy armor that has been built competently. In Single Player, just put howitzers on your main tanks, you don't need good AT stats. AI armor is awful and even armor divisions without any actual AT cannons will wreck them. 14 medium, 8 mechanized, logistics and anti air company.Hearts of Iron IV > General Discussions > Topic Details. Hello, I am here to ask you for help: I need a reliable division template for Soviets (or any high manpower nation). The problem currently for me is: I don't know how to reliably use and build tanks. 1 it takes too long, they're pretty useless (imo). It's better for me to just spam out 30 ...Most of the time your tanks will be focusing on infantry lines to be getting their breakthrough. This tank that I built melts AI infantry, but honestly most tanks you make will do that. Tank design (roughly from memory): medium tank chase. 3 man turret for breakthrough. medium howitzer (i believe) 32 Soft attack 20 Hard attack.This is the most optimized template as of now. About 10 medium tanks 4 medium spg and the rest motorized, think about adding some spaa in stead of a tank if you are in mp, but otherwise the piercing is enough. Build 20 width 6MT4MOT for invading france and UK and upgrade them to 40 width for USSR nad U.S. Feb 1, 2023 · Support me on PATREON http://patreon.com/feedbackgamingSub to my MAIN YouTube: @DaveFeedBackGaming Sub to my FEEDBACKIRL on YouTube: @FeedbackIRL Sub t... Any tips would be helpful. Just make a dirt cheap medium flame tank. Reliability and hardness doesnt matter much. Speed should be the same with the template that use them. Medium basic flame tank, and get as much armour in the recon tank since they got nerfed. I don't think that the speed of the support companies impacts that of the division ...Notes: This is a late-game front-line tank template. It is strong enough break through the front lines. Always invest into it when you can afford. Improvements to consider: Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. You can downgrade the combat width to 30 if you want. Edit: for actual templates. Assuming mass assault with the infantry width reduction, 20 infantry, 2 heavy/superheavy sp arty, 1 heavy/superheavy tank destroyer. Cav with superior firepower, 17 cav, 2 medium/modern sp arty Madlad cars: 5 cars Madlad tanks: 1 medium sp anti air, 1 medium sp arty, 1 medium anti tank, 9 medium tanks, 8 trucks.Today im showing the best hoi4 no step back tank templates currently in the game. these hoi4 templates work for singleplayer and multiplayer and currently do...6 de fev. de 2023 ... Just find a good Balance between motorized Infantry and Tanks. Keypoints should be an Organisation of over 30. Throw in a Battallion of ...You can add motorised artillery, rocket mot. or mec. art. But modern tanks alone usually do the job very well. 20 or 40 withd, as usual. Classic tank support : engineers/maintenance, and choose between artillery (for more punch) / radio (if you lack reinf.rate) / reco / AA (if you lack air sup.) / logistic (if you go brrrrrr in Siberia). 3.10. Mech Drivers. Beasts of the East. Speaking of Armor, if the previous build doesn’t have enough of it for you, then this combination of tank and mechanized can satisfy that desire. The template above boasts not only 40.2 armor but 6.8-speed thanks to its mix of heavy and medium tanks and mechanized.Good Medium Tank Division Templates? I'm talking about the template, not the design. Also, I'm talking about early game, like 1936-1940. The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer.Support me on PATREON http://patreon.com/feedbackgamingSub to my MAIN YouTube: @DaveFeedBackGaming Sub to my FEEDBACKIRL on YouTube: @FeedbackIRL Sub t....

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